
On ceilings/floors, auto-align with reference in TABbed clipboard (incomplete for relative-aligned references) For example, if several walls use tile 123, and you darken one of them, copy with tab, and hit ' C, all walls with tile 123 will take on the darker shade (but non-walls with tile 123 will remain unchanged).Ĭycles translucence for sprites/masked walls (and ceilings/floors for ROR) It works separately for sectors/walls/sprites depending on the current object. Toggle sprite display by class (no effectors/actors)Ĭopy shade from the clipboard to all objects in the map which are the same tile as the tile of the object that in the clipboard. Toggle sprite shade and SE light effect preview Note: CTRL, HOME, END are modifiers so they work with mouse too. Toggle sector texture relativity alignmentĬycle sprite aligment between: wall aligned, floor aligned, view alignedįlip the current object ( +SHIFT: reverse direction) Note: ALT, CTRL, SHIFT are modifiers so they work with mouse too. Slowly increases visibility of sector or selected sectors Increases visibility of sector or selected sectors Shades up individual sector/wall/sprite or selected sectors Slowly decreases visibility of sector or selected sectors Shades down individual sector/wall/sprite or selected sectorsĭecreases visibility of sector or selected sectors Toggle one side hitscan sensitivity for the wall raising a lowered door when standing near it), depending on whether the aim is at the top or bottom of the wallĬhange the coordinates of the current object When aiming at red wall, select the floor or ceiling of the nextsector (useful for e.g. Lock to object (same as left mouse button) +' (quote): align immediate upper and lower TROR neighbors.


+ALT: (since r4361: don't) copy over texel width in world units (i.e.(period): search & fix panning of the wall to the right (, (comma): to the left), has 3 modifiers: Paste palette to all selected sectors & sprites See documentation here: Ĭlear nextwall ("red wall") link for aimed at wall Set sector visibility on all selected sectors The new tile group should now be saved persistently in tiles.cfg. When you're ready, press Ctrl-G and you'll be queried for a group hotkey and name. For this, press SPACE on the tiles to be grouped ( CTRL-SPACE to select a range from starting from the last selection with SPACE). Select from pre-defined tile group which can be edited in tiles.cfg or added from within the tile selector. When ^ is entered as the first character, anchor string at the beginning. Goto start of Atomic edition's art (4096) The two preceding controls also work on a set of sprites highlighted in 2D mode.Īfter pressing the V key in 3D mode, Mapster32 switches to "select tile" mode. Move sprite in horizontal plane ( +CTRL: grid-aligned)

Move object up/down ( +CTRL: in larger increments) It is possible to move around objects using the mouse and holding down specific modifier keys: The console variable pk_uedaccel changes the speed of navigation exponentially (valid values are 0-5).

Temporary mouse look (when not in UnrealEd-style mouse mode)Īdditionally, there is UnrealEd-style mouse navigation in 3D mode (toggle it with F5), with the following bindings: The current object won't be changing as long as the button is pressed.Ĭhange shade ( +CTRL: in increments of 4) Some commands manipulate the selected (also called "highlighted") sprites/sectors in 2D mode.Some commands manipulate only the current object.Some commands work differently depending on the current object (the object the mouse points at).It's important to understand this concept: masked wall (non-transparent or semi-transparent wall between sectors).Mouse pointer always points (see info about it at the bottom of the screen) at one of these objects: The purpose of mouse in 3D mode is pointing at some objects in a map and looking around ( F3 toggles mouse look). 8 Mapster32 keys as tables (unmaintained and obsolete).4.1 RSHIFT (select vertices/sprites) modifiers.Script generated by the HM NIS Edit Script Wizard.
